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Tez

Realtime Socket Engine

Yüksək sürətli real vaxt socket mühərriki. Oyunçu hərəkətini, hərəkətləri, qoşulma/çıxma hadisələrini və oyun vəziyyəti sinxronizasiyasını millisaniyədən az dəqiqliklə idarə edin.

Why Tez?

Handle thousands of concurrent connections with sub-millisecond precision. Self-hosted, multi-platform SDKs, and full control over your realtime infrastructure.

Ultra-Low Latency

Sub-millisecond processing latency. Handle player movement, actions, and state sync with precision that feels instant.

Self-Hosted

Deploy on your own servers. Full data sovereignty, no usage caps, and complete control over your infrastructure.

State Synchronization

Built-in delta compression for game state. Only send what changed, not the entire world every tick.

Multi-Platform SDKs

Native Unity SDK with C# bindings and full FFI layer. JavaScript/Web SDK for browser games. Same binary protocol across all platforms.

Event System

Typed event pipeline for join/leave, reliable actions, chat messages, and custom binary events. Room-scoped broadcasting with sender exclusion.

Horizontally Scalable

Scale from a single server to a Redis-backed cluster with automatic room routing, transparent redirects, and graceful drain.

Live Showcase

Tez in Action

See what's possible with Tez. Here's a live project powered by our realtime engine.

Divanpoly

Powered by Tez

An online multiplayer board game with realtime state synchronization, player movement, and live interactions — all running on Tez's low-latency socket engine.

divanpoly.cloudfort.ir

Tanki

Powered by Tez

A multiplayer tank combat game with realtime player movement, projectile sync, and hit detection — built on Tez's ultra-low latency socket engine.

tanki.miladzandi.ir

Built for Realtime Use Cases

Player Movement

Smooth, interpolated position updates for multiplayer games at 20-60 ticks per second.

Combat & Actions

Hit registration, shooting, ability casts — events that need to arrive fast and in order.

Lobby & Matchmaking

Join/leave events, room creation, player counts, and ready-state synchronization.

Live Collaboration

Real-time cursors, document edits, whiteboard sync — any app that needs live state across clients.

Self-Hosted Option

Your Servers. Your Data. Your Rules.

For enterprises that need full data sovereignty, regulatory compliance, or simply want to run everything on their own infrastructure — Tez offers complete deployment for on-premises installation.

  • Deploy on your own infrastructure
  • No usage limits or CCU caps
  • Custom event handling & room logic
  • Dedicated SLA & phone support
  • White-label option
Bizimlə Əlaqə
100%
Data Ownership
0
Usage Caps
<5min
Deploy Time
24/7
SLA Support
Comparison

How Tez Stacks Up

See how Tez compares to other realtime networking solutions.

Feature
Tez
Socket.IONakama / Colyseus
Self-Hosted
Unity SDK
Unreal SDK
Sub-10ms Latency
State SyncBasic
Delta Compression
Pure UDP
Free Tier
Source Code Access
Iran Server Support
Developer Documentation

Start Integrating

Complete guides, API references, and code samples to get Tez running in your project.

Start Building for Free

Tez is currently completely free to use. Need a customized version for your specific requirements? Fill out the contact form and we'll get in touch.