Ultra-Low Latency
Voice & Networking
Two Products. One Mission.
Everything you need for realtime communication and state synchronization — under one roof.
Callum
Crystal-clear voice calling infrastructure built for game studios and app developers. Ultra-low latency UDP, Opus codec, native SDKs for Unity, .NET, Java, Swift, Unreal, Flutter & React Native. Deploy on our cloud or self-host on your own servers.
Tez
Blazing-fast realtime socket engine. Handle player movement, actions, join/leave events, and game state synchronization with sub-millisecond precision.
Built Different. Built Better.
We obsess over the details so you can focus on building great experiences.
Ultra-Low Latency
Pure UDP transport with Opus codec delivers sub-10ms voice latency. Your players hear each other in real-time, not real-slow.
5-Minute Integration
Drop-in SDKs for Unity, .NET, Java, Swift, Unreal, Flutter, and React Native. Install, add your API key, and you're live. No boilerplate, no config hell.
Self-Hostable
Full backend binary or source code available for on-prem deployment. Your data, your servers, your rules. Perfect for regulated industries.
7 SDKs, One Backend
Native SDKs for Unity, .NET, Java, Swift, Unreal, Flutter, and React Native — all powered by a single backend. Games, mobile apps, desktop, web — every platform covered.
Crystal-Clear Audio
Opus HD codec with forward error correction. Voice sounds natural even on flaky networks. No robotic artifacts, ever.
Developer Dashboard
Real-time analytics: CCU, bandwidth, room status, and latency metrics. Know exactly how your infrastructure is performing at a glance.
See How We Stack Up
We don't just match the industry leaders — we outperform them where it matters.
| Feature | CloudfortTHAT'S US | Photon Voice | Vivox |
|---|---|---|---|
| Cost for 1,000 users | Free / Very Low | Expensive | Very Expensive |
| Voice Latency | <10ms | ~50ms | ~50ms |
| Setup Complexity | 5 minutes | Complex | Very Complex |
| Self-Host / On-Prem | |||
| Iran Server Support | |||
| Unity SDK | |||
| .NET SDK | |||
| Java SDK | |||
| Swift SDK | |||
| Unreal SDK | |||
| Flutter SDK | |||
| React Native SDK | |||
| Opus HD Codec | |||
| Source Code Access |
Payment Notice: We currently accept Crypto payments only. If your country has legal restrictions on crypto, please make an informed decision or use a different country as your payment origin.
Global Coverage
Local nodes across 21 countries for ultra-low latency
Payment methods depend on each country's regulations: some markets accept crypto, others are fiat-only. In each region, we operate a local service node to reduce latency and deliver higher-quality service.
Middle East
CIS & Central Asia
Only cross-border trades are allowed
East Asia
Ready to Get Started?
Join hundreds of developers building the next generation of realtime applications